talk-data.com talk-data.com

Description

In this talk we will take a deep dive into how we setup and train our guided generation system for our upcoming game Prologue: Go Wayback!. Our guided generation system allows creative people to design rough outlines of levels which then create landscapes which retain natural features. This allows us to generate near-infinite varied landscapes but still include creativity from level designers (and even players!). We will go over data preparation with pysheds, training with hugging face diffusers and shipping to users with ONNX.