As generative AI (GenAI) becomes increasingly embedded in the game development pipeline, from character creation to procedural world-building, it brings with it both exciting possibilities and ethical challenges. This talk explores how GenAI tools are shaping the future of games, and asks: Who might be left out of what we are designing? Focusing on issues of gender, queer, neurodiversity and intersectional inclusion, this talk will examine how bias can enter at every stage of the development process and how these biases can impact both players and creators.
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Speaker
Siân Brooke
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Dr Siân Brooke is an Assistant Professor and MacGillavry Fellow at the DLab, Informatics Institute, University of Amsterdam. Her research focuses on the social implications of AI and digital technologies, with an emphasis on gender, neurodiversity, and inclusion in the field of computing. She earned her PhD from the University of Oxford, where she explored how gendered dynamics shape collaboration in hackathons and open-source software, and her current work investigates how generative AI can be integrated into programming environments to better support neurodiverse women.
Bio from: AI in action: From ML models to games
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