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Design systems are a crucial part of the app development process, enabling teams to create well-structured, consistent, and maintainable applications. In this talk, we will define what a design system is and explore what it can do for you. We'll discuss common pitfalls and what to look out for while creating your own, before diving into a practical example of how to implement a consistent design system within a reusable component library for your Flutter application. Finally, we'll cover tooling and best practices to keep everything in sync and consistent.

figma flutter

Mildly annoyed by the big green owl's limitations, I decided to build Translamore - an app that lets you turn whatever you're reading into your own language exercises. What started as a small weekend project quickly turned into a full-blown side quest. I'll kick things off with a quick demo of Translamore and then share some of the lessons from building it in my spare time: Project Management: staying organized when no one's watching, figuring out what's worth your time, keeping motivation alive, and the few tools that saved my sanity; LLMs & Prompt Engineering: what actually worked for me, using unit tests to wrangle prompts, a bit of templating magic, and my Prompt Resolver contraption; Server-Side Dart: why you really shouldn't ship your LLM API keys, how I structured packages and dependencies, used sealed classes for the API, and yes - called Python from Dart in the least elegant way possible. Expect some lessons, a few confessions, and probably one or two dont do what I did moments.

dart Python llms prompt engineering
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