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Max Nienu

Speaker

Max Nienu

2

talks

Lead SA Databricks

Max Nienu is a data engineer at Databricks with a strong background in large-scale data systems. He uses PySpark and the Databricks platform to build scalable, production-ready data pipelines for real-time analytics and player insights, translating complex data science concepts into practical solutions for game studios and platforms. His work helps optimize game performance, personalize player experiences, and turn raw data into actionable, data-driven decisions.

Bio from: Data + AI Summit 2025

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Talks & appearances

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Raising the Stakes: Enhancing Player Experience using ML/AI

At Second Dinner, delivering fast, personalized gameplay experiences is key to player engagement. In this session, Justin Wu shares how the team implemented real-time feature serving using Databricks to power responsive, data-driven game mechanics at scale. He’ll dive into the architecture, technical decisions, and trade-offs behind their solution—highlighting how they balance performance, scalability, and cost. Whether you're building live features or rethinking your game data stack, this session offers practical insights to accelerate your journey.

Games Industry Forum: The Games Executive Perspective on the Impact of Data and AI | Sponsored by: Sigma and AWS

Come hear from some of the biggest names in games about how Data and AI is helping them shape their future, build better games and create player-centric experiences. In this session you’ll hear, first, what Databricks is hearing from Games studios globally as their key priorities. We then shift to customers sharing their stories and perspectives. Dennis Ceccarelli from 2K Games sharing how his passion for building immersive, player-first experiences, has helped him shape the future of sports entertainment in the interactive space. You’ll leave invigorated on the impact Data and AI can have on games, and our global players and have new ideas on ways you can further your impact.