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Yutty Kawahara

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Customer Engineer Google Cloud
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with Yutty Kawahara (Google Cloud) , Shintaro Kawahara (Bandai Namco Entertainment) , Shohei Michiwaki (Bandai Namco Entertainment) , Jack Buser (Google)

Launching a game is hard, but the pressure intensifies when your players are also fans of beloved franchises, such as Dragon Ball, Tekken, and My Hero. Delivering a perfect experience from day one requires a robust and scalable cloud infrastructure. Explore how Bandai Namco leveraged Google Cloud products like Redis, Memorystore, Google Kubernetes Engine, Spanner, and open-source games solutions to launch multiple gaming titles flawlessly. Whether you're a game developer, publisher, or platform provider, this presentation and panel discussion is about delivering high-scale consumer experiences.

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