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J

Speaker

Jack Buser

2

talks

Director for Games, Strategic Industries Google
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Web3 is garnering ever more attention by having a disruptive impact on games around the world. This past year, we’ve seen web3 ecosystems like Sequence, Polygon, Solana, and Aptos build and incubate their own game studios, while others have been partnering with game studios - from indie to AAA - to integrate web3 primitives into games and set the stage for a new generation of titles to delight players. This panel will explore what’s new, and what’s not so new about games as they relate to web3, and how companies leveraging this technology attract new players, create novel experiences, and unlock rewarding monetization models.

Click the blue “Learn more” button above to tap into special offers designed to help you implement what you are learning at Google Cloud Next 25.

session
with Yutty Kawahara (Google Cloud) , Shintaro Kawahara (Bandai Namco Entertainment) , Shohei Michiwaki (Bandai Namco Entertainment) , Jack Buser (Google)

Launching a game is hard, but the pressure intensifies when your players are also fans of beloved franchises, such as Dragon Ball, Tekken, and My Hero. Delivering a perfect experience from day one requires a robust and scalable cloud infrastructure. Explore how Bandai Namco leveraged Google Cloud products like Redis, Memorystore, Google Kubernetes Engine, Spanner, and open-source games solutions to launch multiple gaming titles flawlessly. Whether you're a game developer, publisher, or platform provider, this presentation and panel discussion is about delivering high-scale consumer experiences.

Click the blue “Learn more” button above to tap into special offers designed to help you implement what you are learning at Google Cloud Next 25.