In this episode, Conor and Bryce record live from C++ Under the Sea! We interview Bernhard, Koen, talk about C++26 Reflection and more! Link to Episode 261 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guests: Bernhard is a senior system software engineer at NVIDIA, where he extends, optimizes and maintains the CUDA Core Compute Libraries (CCCL). Previously, he worked as software engineer among physicists at CERN on real-time and embedded software for the Large Hadron Collider, as well as data layout abstractions for heterogeneous architectures, for which he received a PhD in High Performance Computing from the University of Dresden, Germany. Before, he implemented GPU accelerated simulations and 3D visualizations of industrial machining processes. Since 2022, Bernhard is a voting member of WG21 and his interests span geometry, 3D visualizations, optimization, SIMD, GPU computing, refactoring and teaching C++. Koen is an engineer specializing in high-quality software with a strong mathematical foundation. With a PhD in Computer Science from KU Leuven, his work bridges applied mathematics and performance-critical software engineering. As Team Lead for HMI Software at NV Michel Van de Wiele, he focuses on developing C++/Qt applications for textile production systems, optimizing performance, usability, and cloud integration. Passionate about elegant, efficient solutions, Koen brings deep expertise in numerical methods, system optimization, and software architecture. Show Notes Date Recorded: 2025-10-10 Date Released: 2025-11-21 Thrust DocsCUB LibraryC++26 Reflection ProposalADSP Episode 39: How Steve Jobs Saved Sean ParentParrotParrot on GitHubSean's C++ Under the Sea KeynoteParrot sumIntro Song Info Miss You by Sarah Jansen https://soundcloud.com/sarahjansenmusic Creative Commons โ Attribution 3.0 Unported โ CC BY 3.0 Free Download / Stream: http://bit.ly/l-miss-you Music promoted by Audio Library https://youtu.be/iYYxnasvfx8
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In this episode, Conor and Bryce chat with Jared Hoberock about the NVIDIA Thrust Parallel Algorithms Library and more!. Link to Episode 242 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest Jared Hoberock joined NVIDIA Research in October 2008. His interests include parallel programming models and physically-based rendering. Jared is the co-creator of Thrust, a high performance parallel algorithms library. While at NVIDIA, Jared has contributed to the DirectX graphics driver, Gelato, a final frame film renderer, and OptiX, a high-performance, programmable ray tracing engine. Jared received a Ph.D in computer science from the University of Illinois at Urbana-Champaign. He is a two-time recipient of the NVIDIA Graduate Research Fellowship. Show Notes Date Generated: 2025-05-21 Date Released: 2025-07-11 ThrustThrust DocsCUB LibraryCCCL LibrariesIntro Song Info Miss You by Sarah Jansen https://soundcloud.com/sarahjansenmusic Creative Commons โ Attribution 3.0 Unported โ CC BY 3.0 Free Download / Stream: http://bit.ly/l-miss-you Music promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce chat with Jared Hoberock about the NVIDIA Thrust Parallel Algorithms Library, specifically scan and rotate. Link to Episode 241 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest Jared Hoberock joined NVIDIA Research in October 2008. His interests include parallel programming models and physically-based rendering. Jared is the co-creator of Thrust, a high performance parallel algorithms library. While at NVIDIA, Jared has contributed to the DirectX graphics driver, Gelato, a final frame film renderer, and OptiX, a high-performance, programmable ray tracing engine. Jared received a Ph.D in computer science from the University of Illinois at Urbana-Champaign. He is a two-time recipient of the NVIDIA Graduate Research Fellowship. Show Notes Date Generated: 2025-05-21 Date Released: 2025-07-04 ThrustThrust DocsNumPyRAPIDS cuDFthrust::inclusive_scanC++98 std::rotatethrust::permutation_iteratorthrust::gatherthrust::adjacent_differenceIntro Song Info Miss You by Sarah Jansen https://soundcloud.com/sarahjansenmusic Creative Commons โ Attribution 3.0 Unported โ CC BY 3.0 Free Download / Stream: http://bit.ly/l-miss-you Music promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce chat with Jared Hoberock about the NVIDIA Thrust Parallel Algorithms Library, Rust vs C++, Python and more. Link to Episode 240 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: TwitterAbout the Guest Jared Hoberock joined NVIDIA Research in October 2008. His interests include parallel programming models and physically-based rendering. Jared is the co-creator of Thrust, a high performance parallel algorithms library. While at NVIDIA, Jared has contributed to the DirectX graphics driver, Gelato, a final frame film renderer, and OptiX, a high-performance, programmable ray tracing engine. Jared received a Ph.D in computer science from the University of Illinois at Urbana-Champaign. He is a two-time recipient of the NVIDIA Graduate Research Fellowship. Show Notes Date Generated: 2025-05-21 Date Released: 2025-06-27 ThrustThrust Docsiota Algorithmthrust::counting_iteratorthrust::sequenceMLIRNumPyNumbaIntro Song Info Miss You by Sarah Jansen https://soundcloud.com/sarahjansenmusic Creative Commons โ Attribution 3.0 Unported โ CC BY 3.0 Free Download / Stream: http://bit.ly/l-miss-you Music promoted by Audio Library https://youtu.be/iYYxnasvfx8
In this episode, Conor and Bryce chat with Jared Hoberock about the NVIDIA Thrust Parallel Algorithms Library. Link to Episode 237 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)Socials ADSP: The Podcast: TwitterConor Hoekstra: Twitter | BlueSky | MastodonBryce Adelstein Lelbach: Twitter About the Guest
Jared Hoberock joined NVIDIA Research in October 2008. His interests include parallel programming models and physically-based rendering. Jared is the co-creator of Thrust, a high performance parallel algorithms library. While at NVIDIA, Jared has contributed to the DirectX graphics driver, Gelato, a final frame film renderer, and OptiX, a high-performance, programmable ray tracing engine. Jared received a Ph.D in computer science from the University of Illinois at Urbana-Champaign. He is a two-time recipient of the NVIDIA Graduate Research Fellowship. Show Notes Date Generated: 2025-05-21 Date Released: 2025-06-06 ThrustThrust DocsC++98 std::transformthrust::reduceMPI_reduceNVIDIA MatXCuPyRAPIDS.aiThrust Summed Area Table ExampleADSP Episode 213: NumPy & Summed-Area TablesIntro Song Info Miss You by Sarah Jansen https://soundcloud.com/sarahjansenmusic Creative Commons โ Attribution 3.0 Unported โ CC BY 3.0 Free Download / Stream: http://bit.ly/l-miss-you Music promoted by Audio Library https://youtu.be/iYYxnasvfx8