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A Look At The Data Systems Behind The Gameplay For League Of Legends
Hosts & Guests
Description
Summary The majority of blog posts and presentations about data engineering and analytics assume that the consumers of those efforts are internal business users accessing an environment controlled by the business. In this episode Ian Schweer shares his experiences at Riot Games supporting player-focused features such as machine learning models and recommeder systems that are deployed as part of the game binary. He explains the constraints that he and his team are faced with and the various challenges that they have overcome to build useful data products on top of a legacy platform where they don’t control the end-to-end systems.
Announcements
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